Project Type
Game Jam
Software Used
Unity
Languages Used
C#
Primary Role(s)
Gameplay Design/Coding
Train Filler is a local competitive multiplayer game where you spray people out of a hose to try and fill a train car more than your opponent. It also features my Unity package for 2D volumetric lighting.
This game was developed during Train Jam 2016, on the 3-day train ride from Chicago, IL to San Francisco, CA. It requires two players each using controllers.